Well, I have no idea on how you read out the mining ratios of certain fields, but playing on the official Disco server I noticed several of them are quite off.
E.g. it suggests that 20 scrap metal are dropped per asteroid in the New York scrap fields. If this were true, it would make one hell of a powermining location if selling the junk on Fuchu Prison. But two issues arise: 1) The density of shootable asteroids is very low, so you don't have a high shoot-rock-ratio/second. I'm not sure if it's possible to include a number showing the average rock density of the field? e.g. ice fields usually have very many rocks, scrap fields have quite a low density. 2) The rocks you shoot never drop 20 scrap metal. Usually it's about half. 10-15. And that is including the use of proper mining layout that should even give bonus to the droprate when using a correctly ID/IFFed miner vessel (as I did).
Also, a possibility to "name" the temporary mining operations would be nice, or at least give them a numbering. If you set up multiple mining operations, it always picks up the values of the other location as well. to avoid this, you always have to close&reopen FLComp again so the old mining locations get deleted...
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