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 Post subject: weirdness in fl companion
PostPosted: Mon 09 Nov 2009, 20:51 
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Joined: Fri 06 Nov 2009, 18:32
Posts: 2
hello

I love fl companion very much but I am running in to a particularly strange problem after the latest discovery update.

when I first install Fl Companion, it starts up after installing and runs just fine. It sees all the systems and trade routes.

But when I restart the program, the trade routes are messed up. Many systems disappear from the systems list and commodities that you buy and sell are incorrect. for example..

Minnesota and Munich are no longer in the system list and if I go to a base and check FL companion for something to trade with, it will tell me to say.. get Engine Components for the highest price paid but the base doesn't even carry Engine Components so I can't get an accurate trade route :(

So, what I have to do to get around this is to uninstall FL Companion and re-install it everytime I want to run it :|

I don't know if this is really an FL Companion bug or something to do with the lists of commodities and routes in discovery but I thought I'd ask you first. Any suggestions or help would be appreciated.

Thanks again! And keep up the wonderful work on FL Companion!

Cheers!
Eo


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 Post subject: Re: weirdness in fl companion
PostPosted: Tue 18 May 2010, 19:21 
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Joined: Sat 06 Aug 2005, 16:35
Posts: 719
Might this be related to Dynamic Economy ?

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 Post subject: Re: weirdness in fl companion
PostPosted: Sat 19 Jun 2010, 17:49 
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Joined: Sat 06 Aug 2005, 16:35
Posts: 719
Freelancer Companion v2.00 now supports HHC dynamic economy

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