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| How FLCompanion reads XML files? http://wiz0u.free.fr/forum/viewtopic.php?f=10&t=2322 |
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| Author: | Diamondback [ Sun 18 Jan 2015, 08:16 ] |
| Post subject: | How FLCompanion reads XML files? |
Long-time FLCompanion user, first-time visitor here, with a question. In light of Chris Roberts (Freelancer creator) having a new game coming out, and not knowing if there was any chance of a successor Star Citizen Companion (Wizou, is this something that you might consider?), I was wondering if someone could give a walk-through of how FLCompanion reads and processes data. Merci! |
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| Author: | Wizou [ Mon 28 Sep 2015, 21:12 ] |
| Post subject: | Re: How FLCompanion reads XML files? |
Hello there I'm no longer developing Freelancer Companion. The project is available open-source here: https://sourceforge.net/projects/flcompanion/ If you understand C++, you can take a look at the source code and see how it processes data I also explain a bit of the logic in this post: viewtopic.php?p=3805#p3805 Note that in Freelancer, data is stored in "bini" files, quite specific to Freelancer. I doubt the data will be stored the same way in a game nowadays. So the work to make a SC Companion would be totally different in my opinion. Wizou |
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